Post by Pikmin X+2 on Aug 16, 2009 9:26:32 GMT -5
Forum Rules
1. Be nice and try not to argue, obviously that might not always happen..
2. If you feel something that I am doing is wrong, tell us and explain why and we might fix the problem.
3. Have a little PATIENCE, it might take a while for me to do what I need to do, so have patience please, just a little bit of patience.
4. Above all, have fun.
Pikmin X+2 Rules
Basics
1. You start with 5 leaf pikmin of the color you selected.
2. When you land in an area, you should start with taking your pikmin out.
3. You can not do much in a single turn. I'll tell you if you have too much content in your post.
Fighting
4. When fighting, you will obviously use your pikmin. During a fight, specify what strategy you will attempt to use.
5. You're not invincible. Unless you plan ahead, you WILL lose a few pikmin.
6. Your throwing abilities are limited: you can only toss 15 pikmin, and you have a 1/2 chance to miss your target. You can, however, purchase throwing upgrades.
7. Depending on how many pikmin you toss on a creature, you can deal more damage.
Example: A monster has 5 health. Tossing 5 pikmin on it will kill it at the end of the turn.
8. If you fight a creature not documented in the Database, don't fret. I'll tell you its health and attacks. When you kill it, it will be added to the database.
Advanced Rules
9. You can only have 50 pikmin out at any time, and 100 in an onion. You can, however, make upgrades.
10. EDIT: You can now land wherever you want, at any time. Your game will not affect others anymore.
11. After a while, the sun will set. You will have a few turns to call your pikmin back. If you don't, they will be left over in the sunset. Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear.
12. You start a day with your oxygen tank refilled. Every turn, you will use up to 7% of your oxygen. If you run out of oxygen, you'll have 1 turn to return to the ship. If you don't make it, you will pass out and teleported to the ship, and Pikmin that were with you will die. Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear. Also, you will have to pay a 50 pokos "electricity bill".
13. If you lose all your health, you will pass out, be teleported to the ship, and Pikmin that were with you will die. Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear. Also, you will have to pay a 50 pokos "electricity bill".
14. If your ship loses all of its health, you have 1 turn to go back to your ship and leave the area. If not, you will be warped there, Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear. Also, you will have to pay a 50 pokos "electricity bill".
15. You cannot fight other pikmin.
16. You can sell carcasses for pokos at the 'Your Own Shop' section.
17. You can join forces with another player. You'll share the pikmin. However, the money made at the end of the day will be evenly split among the two people. All upgrades and maps bought can be used by both teammates.
Turn System
1. This game is played in turns. When everyone which plays in a single area posts, I'll put up what happens.
2. For teams, if only one of the captains respond in about 24 hours, the captain that didn't reply will simply follow the other captain.
The rules can/will be changed from time to time.
1. Be nice and try not to argue, obviously that might not always happen..
2. If you feel something that I am doing is wrong, tell us and explain why and we might fix the problem.
3. Have a little PATIENCE, it might take a while for me to do what I need to do, so have patience please, just a little bit of patience.
4. Above all, have fun.
Pikmin X+2 Rules
Basics
1. You start with 5 leaf pikmin of the color you selected.
2. When you land in an area, you should start with taking your pikmin out.
3. You can not do much in a single turn. I'll tell you if you have too much content in your post.
Fighting
4. When fighting, you will obviously use your pikmin. During a fight, specify what strategy you will attempt to use.
5. You're not invincible. Unless you plan ahead, you WILL lose a few pikmin.
6. Your throwing abilities are limited: you can only toss 15 pikmin, and you have a 1/2 chance to miss your target. You can, however, purchase throwing upgrades.
7. Depending on how many pikmin you toss on a creature, you can deal more damage.
Example: A monster has 5 health. Tossing 5 pikmin on it will kill it at the end of the turn.
8. If you fight a creature not documented in the Database, don't fret. I'll tell you its health and attacks. When you kill it, it will be added to the database.
Advanced Rules
9. You can only have 50 pikmin out at any time, and 100 in an onion. You can, however, make upgrades.
10. EDIT: You can now land wherever you want, at any time. Your game will not affect others anymore.
11. After a while, the sun will set. You will have a few turns to call your pikmin back. If you don't, they will be left over in the sunset. Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear.
12. You start a day with your oxygen tank refilled. Every turn, you will use up to 7% of your oxygen. If you run out of oxygen, you'll have 1 turn to return to the ship. If you don't make it, you will pass out and teleported to the ship, and Pikmin that were with you will die. Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear. Also, you will have to pay a 50 pokos "electricity bill".
13. If you lose all your health, you will pass out, be teleported to the ship, and Pikmin that were with you will die. Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear. Also, you will have to pay a 50 pokos "electricity bill".
14. If your ship loses all of its health, you have 1 turn to go back to your ship and leave the area. If not, you will be warped there, Just like Pikmin 1 and 2, pikmin at the onion or ship will make it. However, pikmin in the soil will disappear. Also, you will have to pay a 50 pokos "electricity bill".
15. You cannot fight other pikmin.
16. You can sell carcasses for pokos at the 'Your Own Shop' section.
17. You can join forces with another player. You'll share the pikmin. However, the money made at the end of the day will be evenly split among the two people. All upgrades and maps bought can be used by both teammates.
Turn System
1. This game is played in turns. When everyone which plays in a single area posts, I'll put up what happens.
2. For teams, if only one of the captains respond in about 24 hours, the captain that didn't reply will simply follow the other captain.
The rules can/will be changed from time to time.